Console directory
Every station on the bridge, organized by division. Each demo is a browser-based preview running on sample data — no account and no live simulation connection required.
Piloting
Helm Control
Steer the ship through space: heading, impulse power, and maneuvering thrusters respond in real time while the crew calls out course corrections.
Try the demoNavigation
Plot courses, manage waypoints, and coordinate long-range travel with the helm. Navigation keeps the ship on course while the mission unfolds.
Try the demoFighters
Pilot a single-seat fighter: start the pocket reactor, steer and throttle, manage drift with forward thrust, and fire along the nose.
Try the demoEngineering
Engine Control
Manage the ship's reactor output, balancing power generation against demand while keeping core temperatures inside safe limits.
Try the demoPower Distribution
Route available power between shields, weapons, engines, and life support. Every allocation is a trade-off the whole crew feels.
Try the demoTransporters
Lock onto targets and manage pattern buffers to move crew and cargo. Timing and signal strength decide whether a transport succeeds.
Try the demoCapture, tow, and hold objects with the ship's tractor emitters. Lock onto an unshielded ship within range and guide it alongside into the warp field.
Try the demoPower Distribution
Manage the backup battery: switch recharge and bus power, watch reserves support the ship, and monitor power sync with a docked station.
Try the demoSecure moorings and clamps, extend the umbilical, and request fuel and station power from the dock master.
Try the demoKeep the crew alive: monitor oxygen, carbon dioxide, carbon monoxide, cabin temperature, gravity, and plant effectiveness, with station support while docked.
Try the demoMaintenance
Deploy Diagnostic and Operational Technicians to damaged components. Assign repairs, recall DOTs, and manage their return, recharge, and redeployment.
Try the demoEngine Control
Extend the warp field around nearby ships, balancing field size against maximum warp speed and the drive's core power demand.
Try the demoCommand / Communications
Communications
Handle hails, distress calls, and encrypted traffic. The communications officer is the ship's voice — and its ears.
Try the demoLeadership
The captain's phone-sized console: track ship damage and DOT repairs, then steer and zoom the main view screen and control its scanners and labels.
Try the demoTactical
The tactical overview: threat assessment, target designation, and coordination of the ship's weapons and defensive stations.
Try the demoWeapons Control
Build torpedoes to spec under pressure: payload, guidance, and propulsion assembled by hand before the launch tubes can fire.
Try the demoWeapons Control
Load tubes, acquire firing solutions, and launch torpedoes assembled by your crewmates in Torpedo Assembly.
Try the demoWeapons Control
Direct-fire energy weapon control: charge the capacitors, lead the target, and time your shots with power availability.
Try the demoWeapons Control
Sustained beam weapon management across multiple emitter banks, coordinating arcs of fire with the helm's maneuvers.
Try the demoSecurity
Angle and reinforce shield facings as incoming fire shifts, working with power distribution to keep coverage where it matters.
Try the demoScience
Scan anomalies, analyze data, and unlock mission-critical discoveries. Coming soon to the console lineup.
Science / Medical
Medical
Diagnose afflictions and research treatments for the crew during missions. Coming soon to the console lineup.
Shared Bridge Displays
The shared bridge display showing the view ahead: tactical overlays, communications, and the visual drama of the mission.
Try the demoLooking for everything in one place? The full demo index lives at johnnydevcraft.github.io/ShipSimDemo.